At least until you hit the next seemingly impossible puzzle. Some puzzles will be baffling as hell, but when you have that eureka moment you’ll feel genuinely fulfilled. This is very much a linear experience with no real scope for improvisation. The puzzles where you have a central hub and have to find the components to unlock the next area were a particular highlight for us, though the levels didn’t let us stray much from the prescribed path. We got a similar feeling to Titanfall 2 in terms of the continual adding of new ideas as we played. It all serves the purpose of keeping The Pedestrian feeling fresh and invigorating throughout as new mechanics and twists are added. Later levels add switches and doors that let you drop from one panel to another. The key mechanic being that you can only travel in a straight line of sight from one door to another. In terms of wrangling the parts into order, you’ll need to go into an arrange mode of sorts and make the various exits from one panel to another line up. It’s almost like a jigsaw puzzle where you need to take stock beforehand. Rather than trying to connect them up and muddle your way through, a calm analytical approach is the best way to tackle the more complicated puzzles. The feeling of it all being a bit much is definitely more of a factor when you end up facing those puzzles with getting on for a dozen separate distinct components. Coming at some of the more taxing puzzles with fresh eyes the following day helped on multiple occasions, put it that way. We really struggled with some at the outset, though that may have been due to the tiredness that overwhelmed us after a typical “new normal” day. At first the puzzles you’ll encounter in the warehouse will be rudimentary, but after a little while you’ll start getting more taxing challenges. It’s a neat framing device put it that way and chains together what would otherwise be a disparate series of unrelated puzzles. The neat thing is that your actions within the puzzles manifest as real life actions in the larger gaming world. But it’s not and we’re happy to report that it’s out on PS5.Īs you can no doubt tell from the screenshots here, on the face of it, The Pedestrian isn’t exactly pushing the envelope. The Pedestrian from Skookum Arts could well be a GBA game given its resolutely 2D puzzle set and stickman protagonist. Februin PS5 / Reviews tagged 2d / pretty pretty good / puzzle by Ian
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